TY - JOUR
T1 - User Activity Recognition via Kinect in an Ambient Intelligence Scenario
AU - Cottone, Pietro
AU - Morana, Marco
PY - 2014
Y1 - 2014
N2 - The availability of an ever-increasing kind of cheap, unobtrusive, sensing devices has stressed the need for new approaches to merge raw measurements in order to realize what is happening in the monitored environment. Ambient Intelligence (AmI) techniques exploit information about the environment state to adapt the environment itself to the users’ preferences. Even if traditional sensors allow a rough understanding of the users’ preferences, ad-hoc sensors are required to obtain a deeper comprehension of users’ habits and activities. In this paper we propose a framework to recognize users’ activities via a depth and RGB camera device, namely the Microsoft Kinect. The proposed approach takes advantage of the position of relevant human body joints estimated by using Kinect depth information. In our system, significant configurations of joints positions (i.e., postures) are discovered by a clustering approach and classified by means of a multi-class Support Vector Machine. Then, each activity is modeled by Hidden Markov Models (HMMs) as a sequence of known postures. In order to maintain a high level of pervasiveness, a real prototype has been implemented by connecting the Kinect sensor to a miniature computer with limited computational resources. Experimental tests have been performed on a dataset we collected at our laboratory and results look very promising.
AB - The availability of an ever-increasing kind of cheap, unobtrusive, sensing devices has stressed the need for new approaches to merge raw measurements in order to realize what is happening in the monitored environment. Ambient Intelligence (AmI) techniques exploit information about the environment state to adapt the environment itself to the users’ preferences. Even if traditional sensors allow a rough understanding of the users’ preferences, ad-hoc sensors are required to obtain a deeper comprehension of users’ habits and activities. In this paper we propose a framework to recognize users’ activities via a depth and RGB camera device, namely the Microsoft Kinect. The proposed approach takes advantage of the position of relevant human body joints estimated by using Kinect depth information. In our system, significant configurations of joints positions (i.e., postures) are discovered by a clustering approach and classified by means of a multi-class Support Vector Machine. Then, each activity is modeled by Hidden Markov Models (HMMs) as a sequence of known postures. In order to maintain a high level of pervasiveness, a real prototype has been implemented by connecting the Kinect sensor to a miniature computer with limited computational resources. Experimental tests have been performed on a dataset we collected at our laboratory and results look very promising.
KW - Activity Recognition
KW - Ambient Intelligence
KW - Kinect
KW - User Profiling
KW - Activity Recognition
KW - Ambient Intelligence
KW - Kinect
KW - User Profiling
UR - http://hdl.handle.net/10447/96136
M3 - Article
SN - 2212-6678
VL - 7
SP - 49
EP - 54
JO - IERI PROCEDIA
JF - IERI PROCEDIA
ER -