Sketching sound with voice and gesture

Davide Rocchesso, Guillaume Lemaitre, Patrick Boussard, Patrick Susini, Sten Ternström, Davide Rocchesso

Risultato della ricerca: Articlepeer review

22 Citazioni (Scopus)

Abstract

Voice and gestures are natural sketching tools that can be exploited to communicate sonic interactions. In product and interaction design, sounds should be included in the early stages of the design process. Scientists of human motion have shown that auditory stimuli are important in the performance of difficult tasks and can elicit anticipatory postural adjustments in athletes. These findings justify the attention given to sound in interaction design for gaming, especially in action and sports games that afford the development of levels of virtuosity. The sonic manifestations of objects can be designed by acting on their mechanical qualities and by augmenting the objects with synthetic and responsive sounds
Lingua originaleEnglish
pagine (da-a)38-41
Numero di pagine4
RivistaInteractions
Volume22
Stato di pubblicazionePublished - 2015

All Science Journal Classification (ASJC) codes

  • Human-Computer Interaction

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