We study an n-player averaging process with dynamics subject to controls andadversarial disturbances. The model arises in two distinct application domains: i) coalitionalgames with transferable utilities (TU) and ii) opinion propagation. We study conditions underwhich the average allocations achieve robust consensus to some predened target set.
|Numero di pagine||6|
|Stato di pubblicazione||Published - 2014|
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