@inbook{79349ccae3b24d238320fca01eff4081,
title = "Robotics and Virtual Worlds: An Experiential Learning Lab",
abstract = "Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO{\textregistered} robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO{\textregistered} and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO{\textregistered} is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.",
keywords = "Educational robotics, academic performance, cognitive skills, human-robot interaction, Educational robotics, academic performance, cognitive skills, human-robot interaction",
author = "Antonella D'Amico and Barbara Caci and Giuseppe Chiazzese and Giuseppe Chiazzese",
year = "2013",
language = "English",
isbn = "978-3-642-34273-8",
series = "ADVANCES IN INTELLIGENT SYSTEMS AND COMPUTING",
pages = "83--87",
booktitle = "Biologically Inspired Cognitive Architectures 2012: Proceedings of the Third Annual Meeting of the BICA Society (Advances in Intelligent Systems and Computing)",
}