Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

Cecilia Giordano, Gianluca Lo Coco, Maria Di Blasi, Crispino Tosto, Joel Billieux, Adriano Schimmenti, Crispino Tosto

Risultato della ricerca: Article

7 Citazioni (Scopus)

Abstract

BackgroundA positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns.MethodsDifficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming.ResultsStatistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship.ConclusionOur findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.
Lingua originaleEnglish
pagine (da-a)25-34
Numero di pagine10
RivistaJournal of Behavioral Addictions
Stato di pubblicazionePublished - 2019

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Video Games
Emotions
Motivation

All Science Journal Classification (ASJC) codes

  • Medicine (miscellaneous)
  • Clinical Psychology
  • Psychiatry and Mental health

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abstract = "BackgroundA positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns.MethodsDifficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming.ResultsStatistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship.ConclusionOur findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.",
author = "Cecilia Giordano and {Lo Coco}, Gianluca and {Di Blasi}, Maria and Crispino Tosto and Joel Billieux and Adriano Schimmenti and Crispino Tosto",
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T1 - Problematic video game use as an emotional coping strategy: Evidence from a sample of MMORPG gamers

AU - Giordano, Cecilia

AU - Lo Coco, Gianluca

AU - Di Blasi, Maria

AU - Tosto, Crispino

AU - Billieux, Joel

AU - Schimmenti, Adriano

AU - Tosto, Crispino

PY - 2019

Y1 - 2019

N2 - BackgroundA positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns.MethodsDifficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming.ResultsStatistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship.ConclusionOur findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.

AB - BackgroundA positive relationship between problematic gaming and escapism motivation to play video games has been well established, suggesting that problematic gaming may result from attempts to deal with negative emotions. However, to date, no study has examined how emotion dysregulation affects both escapism motives and problematic gaming patterns.MethodsDifficulties in emotion regulation, escapism, and problematic involvement with video games were assessed in a sample of 390 World of Warcraft players. A structural equation modeling framework was used to test the hypothesis that escapism mediates the relationship between emotion dysregulation and problematic gaming.ResultsStatistical analyses showed that difficulties in emotion regulation predicted both escapism motives and problematic gaming, and that escapism partially mediated this relationship.ConclusionOur findings support the view that problematic players are likely to escape in online games as a maladaptive coping strategy for dealing with adverse emotional experiences.

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EP - 34

JO - Journal of Behavioral Addictions

JF - Journal of Behavioral Addictions

SN - 2062-5871

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