Obotics and Virtual Worlds: An Experiential Learning Lab

Caci, A; Chiazzese, G

Risultato della ricerca: Chapter

11 Citazioni (Scopus)


Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.
Lingua originaleEnglish
Titolo della pubblicazione ospiteAdvances in Intelligent Systems and Computing
Numero di pagine5
Stato di pubblicazionePublished - 2013

All Science Journal Classification (ASJC) codes

  • ???subjectarea.asjc.2200.2207???
  • ???subjectarea.asjc.1700???


Entra nei temi di ricerca di 'Obotics and Virtual Worlds: An Experiential Learning Lab'. Insieme formano una fingerprint unica.

Cita questo