Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.
|Titolo della pubblicazione ospite||Advances in Intelligent Systems and Computing|
|Numero di pagine||5|
|Stato di pubblicazione||Published - 2013|
All Science Journal Classification (ASJC) codes
- Control and Systems Engineering
- Computer Science(all)