This paper studies interactions among homogeneous social groups within the framework of large population games. Each group is represented by a network and the behavior described by a two-player repeated game. The contribution is three-fold. Beyond the idea of providing a novel two-level modelwith repeated games at a lower level and population games at a higher level, we also establish a mean field equilibrium and study state feedback best-response strategies as well as worst case adversarial disturbances in that context.
|Numero di pagine||5|
|Stato di pubblicazione||Published - 2012|
All Science Journal Classification (ASJC) codes
- Signal Processing
- Computer Networks and Communications