Game plays a valuable role in all phases of life, because it brings out the peculiar personal excellences of each one.The book by Giuseppa Compagno and Giuseppa Cappuccio investigates the pedagogical dimension of the game. It starts from two point of view: that of the Neuroeducation and that of Video education. The intent is to highlight the potential of recreational practice and the possible methodological applications of the use of the game in the pedagogical-didactic field.The book provides not only some ideas useful for a reconnaissance on the game in the brain-based perspective and in the field of Video Education but also offers some practical-operational indications to frame the play activity in the context of neurodidactic design and video game.
|Numero di pagine||133|
|Stato di pubblicazione||Published - 2015|