The paper is focused on the layout and testing of a workflow for the documentation of archeological remains, addressed to the study, visualization and information data input. Topographic, laser scanning and photogrammetric data have been used to build up 3D textured models of three ancient houses built in Sicily and in Tunisia in the Hellenistic and Roman age. 3D models have been used to extract conventional representations (plans and sections), analyze the geometric and proportional features and propose a virtual reconstruction of the original layout. The final step of the research work has been addressed to the creation of a web-based tools for the visualization of the models addressed to the maintenance of the ruins and of a friendly tool, addressed to non-specialist users, for the visualization of the virtual reconstructions; both tools have been developed with the real time rendering engine ‘Unity’.
|Numero di pagine||16|
|Stato di pubblicazione||Published - 2015|