Hunter-GatHerer Game: uno strumento simulativo dei comportamenti di caccia/raccolta nel mondo paleolitico

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Abstract

In this paper we present the Hunter-Gatherer Game, a computer simulation of an environment where the individual and group survival depends on the ability to capture a prey or to find edible vegetables. The instrument is based on the Darwinian Hunter-Gatherer Theory stating that, during the Palaeolithic age, natural selection designed different gender preferences for foraging strategies (hunting in men and gathering in women), which are still sculpted in our modern brains. At present we are using the Hunter-Gatherer Game in order to experimentally test the above-mentioned theory, even though it also encompasses a number of potential applications.
Lingua originaleItalian
pagine (da-a)405-414
Numero di pagine10
RivistaSistemi Intelligenti
Volume2/2013
Stato di pubblicazionePublished - 2013

All Science Journal Classification (ASJC) codes

  • Language and Linguistics
  • Experimental and Cognitive Psychology
  • Linguistics and Language
  • Cognitive Neuroscience
  • Artificial Intelligence

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