Delivering Freight, ASAP! Una applicazione mobile per l'apprendimento dei concetti di base sugli Automi a Stati Finiti

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Abstract

Finite State Automata (FA) are a family of automata quite popular in the context of computational intelligence, as they allow representation of complex information and behaviour via graphs that are easy to design and execute. Every Theoretical Computer Science curriculum, be it administered to pure computer scientists or engineers alike, has a module on FAs that teaches how to design, build and run them, on top of some important theorems highlighting fundamental results. Despite that, students often find difficult to absorb FAs properly, and often they resort to learn their basic usage and example by memory. Delivering Freight ASAP! is a mobile game with a mission: promote the correct learning of basic principles underlying FAs by presenting under the guise of a computer game the three main abilities needed for their fruitful use: execution, comprehension, design.
Lingua originaleItalian
pagine (da-a)615-619
Numero di pagine5
RivistaSistemi Intelligenti
Volume3
Stato di pubblicazionePublished - 2015

All Science Journal Classification (ASJC) codes

  • Language and Linguistics
  • Artificial Intelligence
  • Cognitive Neuroscience
  • Linguistics and Language
  • Experimental and Cognitive Psychology

Cita questo

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title = "Delivering Freight, ASAP! Una applicazione mobile per l'apprendimento dei concetti di base sugli Automi a Stati Finiti",
abstract = "Finite State Automata (FA) are a family of automata quite popular in the context of computational intelligence, as they allow representation of complex information and behaviour via graphs that are easy to design and execute. Every Theoretical Computer Science curriculum, be it administered to pure computer scientists or engineers alike, has a module on FAs that teaches how to design, build and run them, on top of some important theorems highlighting fundamental results. Despite that, students often find difficult to absorb FAs properly, and often they resort to learn their basic usage and example by memory. Delivering Freight ASAP! is a mobile game with a mission: promote the correct learning of basic principles underlying FAs by presenting under the guise of a computer game the three main abilities needed for their fruitful use: execution, comprehension, design.",
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author = "Marco Tabacchi",
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AU - Tabacchi, Marco

PY - 2015

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N2 - Finite State Automata (FA) are a family of automata quite popular in the context of computational intelligence, as they allow representation of complex information and behaviour via graphs that are easy to design and execute. Every Theoretical Computer Science curriculum, be it administered to pure computer scientists or engineers alike, has a module on FAs that teaches how to design, build and run them, on top of some important theorems highlighting fundamental results. Despite that, students often find difficult to absorb FAs properly, and often they resort to learn their basic usage and example by memory. Delivering Freight ASAP! is a mobile game with a mission: promote the correct learning of basic principles underlying FAs by presenting under the guise of a computer game the three main abilities needed for their fruitful use: execution, comprehension, design.

AB - Finite State Automata (FA) are a family of automata quite popular in the context of computational intelligence, as they allow representation of complex information and behaviour via graphs that are easy to design and execute. Every Theoretical Computer Science curriculum, be it administered to pure computer scientists or engineers alike, has a module on FAs that teaches how to design, build and run them, on top of some important theorems highlighting fundamental results. Despite that, students often find difficult to absorb FAs properly, and often they resort to learn their basic usage and example by memory. Delivering Freight ASAP! is a mobile game with a mission: promote the correct learning of basic principles underlying FAs by presenting under the guise of a computer game the three main abilities needed for their fruitful use: execution, comprehension, design.

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UR - http://hdl.handle.net/10447/201837

UR - https://www.rivisteweb.it/doi/10.1422/82227

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