This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory.In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
|Titolo della pubblicazione ospite||Games and Learning Alliance : 7th International Conference, GALA 2018|
|Numero di pagine||5|
|Stato di pubblicazione||Published - 2019|
|Nome||LECTURE NOTES IN COMPUTER SCIENCE|
- Theoretical Computer Science
- Computer Science(all)