Abstract

This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory.In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Lingua originaleEnglish
Titolo della pubblicazione ospiteGames and Learning Alliance : 7th International Conference, GALA 2018
Pagine409-413
Numero di pagine5
Stato di pubblicazionePublished - 2019

Serie di pubblicazioni

NomeLECTURE NOTES IN COMPUTER SCIENCE

Fingerprint

Augmented reality
Augmented Reality
Anatomy
Students
Game Design
Physical Model
3D Model
Human
Universities
Learning
Education

All Science Journal Classification (ASJC) codes

  • Theoretical Computer Science
  • Computer Science(all)

Cita questo

Bucchieri, F., Di Paola, F., Fucarino, A. G., Argo, A., Lo Bosco, G., Cappello, F., ... Cappello, F. (2019). Augmented Reality Gamification for Human Anatomy. In Games and Learning Alliance : 7th International Conference, GALA 2018 (pagg. 409-413). (LECTURE NOTES IN COMPUTER SCIENCE).

Augmented Reality Gamification for Human Anatomy. / Bucchieri, Fabio; Di Paola, Francesco; Fucarino, Alberto Giuseppe; Argo, Antonina; Lo Bosco, Giosue'; Cappello, Francesco; Arrigo, Marco; Farella, Mariella; Lo Bosco, Giosuè; Lanzarone, Antonietta; Cappello, Francesco.

Games and Learning Alliance : 7th International Conference, GALA 2018. 2019. pag. 409-413 (LECTURE NOTES IN COMPUTER SCIENCE).

Risultato della ricerca: Conference contribution

Bucchieri, F, Di Paola, F, Fucarino, AG, Argo, A, Lo Bosco, G, Cappello, F, Arrigo, M, Farella, M, Lo Bosco, G, Lanzarone, A & Cappello, F 2019, Augmented Reality Gamification for Human Anatomy. in Games and Learning Alliance : 7th International Conference, GALA 2018. LECTURE NOTES IN COMPUTER SCIENCE, pagg. 409-413.
Bucchieri F, Di Paola F, Fucarino AG, Argo A, Lo Bosco G, Cappello F e altri. Augmented Reality Gamification for Human Anatomy. In Games and Learning Alliance : 7th International Conference, GALA 2018. 2019. pag. 409-413. (LECTURE NOTES IN COMPUTER SCIENCE).
Bucchieri, Fabio ; Di Paola, Francesco ; Fucarino, Alberto Giuseppe ; Argo, Antonina ; Lo Bosco, Giosue' ; Cappello, Francesco ; Arrigo, Marco ; Farella, Mariella ; Lo Bosco, Giosuè ; Lanzarone, Antonietta ; Cappello, Francesco. / Augmented Reality Gamification for Human Anatomy. Games and Learning Alliance : 7th International Conference, GALA 2018. 2019. pagg. 409-413 (LECTURE NOTES IN COMPUTER SCIENCE).
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