@inproceedings{519f5fd1f5b447bb8aba0fa69c27c735,
title = "Augmented Reality Gamification for Human Anatomy",
abstract = "This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory.In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.",
author = "Antonina Argo and Fucarino, {Alberto Giuseppe} and {Di Paola}, Francesco and Francesco Cappello and {Lo Bosco}, Giosue' and Fabio Bucchieri and Marco Arrigo and Mariella Farella and {Lo Bosco}, Giosu{\`e} and Antonietta Lanzarone and Francesco Cappello",
year = "2019",
language = "English",
isbn = "978-3030-11547-0",
series = "LECTURE NOTES IN COMPUTER SCIENCE",
pages = "409--413",
booktitle = "Games and Learning Alliance : 7th International Conference, GALA 2018",
}