Abstract

This paper focuses on the use of Augmented Reality technologies in relation to the introduction of game design elements to support university medical students in their learning activities during a human anatomy laboratory.In particular, the solution we propose will provide educational contents visually connected to the physical organ, giving also the opportunity to handle a 3D physical model that is a perfect reproduction of a real human organ.
Lingua originaleEnglish
Titolo della pubblicazione ospiteGames and Learning Alliance : 7th International Conference, GALA 2018
Pagine409-413
Numero di pagine5
Stato di pubblicazionePublished - 2019

Serie di pubblicazioni

NomeLECTURE NOTES IN COMPUTER SCIENCE

All Science Journal Classification (ASJC) codes

  • ???subjectarea.asjc.2600.2614???
  • ???subjectarea.asjc.1700.1700???

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