TY - JOUR
T1 - Acoustic rendering of particle-based simulation of liquids in motion
AU - Rocchesso, Davide
AU - Drioli, Carlo
AU - Rocchesso, Davide
PY - 2012
Y1 - 2012
N2 - In interaction and interface design, the representation of continuous processes often uses liquid metaphors, such as dripping or streaming. When an auditory display of such processes is required, an approach to sound-synthesis based on the physics of liquids in motion would be the most convincing, especially when real-time interaction is into play. In order to bridge the complexity of fluid-dynamic simulations with the needs of interactive sonification, we propose a multi-rate sound synthesis of liquid phenomena. Low-rate smoothed-particle hydrodynamics is used to model liquids in motion and to trigger sound-emitting events. Such events, such as solid-liquid collision, or bubble formation, are synthesized at audio rate. The proposed method is applied to the two important cases of liquid falling into a vessel, and of solid object falling into a liquid. Some example applications in interaction design are presented. © 2011 OpenInterface Association.
AB - In interaction and interface design, the representation of continuous processes often uses liquid metaphors, such as dripping or streaming. When an auditory display of such processes is required, an approach to sound-synthesis based on the physics of liquids in motion would be the most convincing, especially when real-time interaction is into play. In order to bridge the complexity of fluid-dynamic simulations with the needs of interactive sonification, we propose a multi-rate sound synthesis of liquid phenomena. Low-rate smoothed-particle hydrodynamics is used to model liquids in motion and to trigger sound-emitting events. Such events, such as solid-liquid collision, or bubble formation, are synthesized at audio rate. The proposed method is applied to the two important cases of liquid falling into a vessel, and of solid object falling into a liquid. Some example applications in interaction design are presented. © 2011 OpenInterface Association.
KW - Human-Computer Interaction
KW - Particle-based liquid models
KW - Signal Processing
KW - Sonification of continuous processes
KW - Sound from liquid phenomena
KW - Human-Computer Interaction
KW - Particle-based liquid models
KW - Signal Processing
KW - Sonification of continuous processes
KW - Sound from liquid phenomena
UR - http://hdl.handle.net/10447/227972
M3 - Article
VL - 5
SP - 187
EP - 195
JO - Journal on Multimodal User Interfaces
JF - Journal on Multimodal User Interfaces
SN - 1783-7677
ER -