Robotics and Virtual Worlds: An Experiential Learning Lab

Antonella D'Amico, Barbara Caci, Giuseppe Chiazzese, Giuseppe Chiazzese

Research output: Chapter in Book/Report/Conference proceedingChapter

11 Citations (Scopus)


Aim of the study was to investigate the cognitive processes involved and stimulated by educational robotics (LEGO® robots and Kodu Game Lab) in lower secondary school students. Results showed that LEGO® and KGL artifacts involve specific cognitive and academic skills. In particular the use of LEGO® is related to deductive reasoning, speed of processing visual targets, reading comprehension and geometrical problem solving; the use of KGL is related to visual-spatial working memory, updating skills and reading comprehension. Both technologies, moreover, are effective in the improvement of visual-spatial working memory. Implications for Human-Robot Interaction and BICA challenge are discussed.
Original languageEnglish
Title of host publicationBiologically Inspired Cognitive Architectures 2012: Proceedings of the Third Annual Meeting of the BICA Society (Advances in Intelligent Systems and Computing)
Number of pages5
Publication statusPublished - 2013

Publication series


All Science Journal Classification (ASJC) codes

  • Control and Systems Engineering
  • General Computer Science

Fingerprint Dive into the research topics of 'Robotics and Virtual Worlds: An Experiential Learning Lab'. Together they form a unique fingerprint.

Cite this