Robotica e Mondi Virtuali: un Laboratorio di Edutainment con Lego Mindstorm e Kodu Game Lab

Barbara Caci, Antonella D'Amico, Giuseppe Chiazzese

Research output: Contribution to journalArticlepeer-review

Abstract

[automatically translated] A group of students of the first year of secondary school level has been involved in a research study-action aims to explore the cognitive skills involved and stimulated by the use of technologies such as LEGO Mindstorms and Kodu Game Lab (KGL). The study results show that the use of these two technologies require, in the students involved in the lab, the application of different cognitive processes and educational skills. Specifically, LEGO Mindstorm asks for greater use of logical-deductive reasoning chin skills, the ability to quickly process visual target, problem solving geometric, and the reading and understanding of the text-. The Kodu Game Lab use involves, however, the visual-spatial working memory, the maxi- update cites the information and skills in reading and comprehension of the text. A comparison between the performance of pupils involved in the laboratory and those of a control group, has also been demonstrated that the activities carried out in the first exercise a significant increase in working memory visual-spatial skills.
Original languageItalian
Number of pages7
JournalRIVISTA ITALIANA DI ERGONOMIA
VolumeAnno 5, n° 9
Publication statusPublished - 2014

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