Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people

Antonio Gentile, Salvatore Sorce, Vito Gentile, Alessio Malizia, Rossella Barraco

Research output: Contribution to conferencePaper

2 Citations (Scopus)

Abstract

Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate interaction with just a few directions to start, or not at all. We also shortly present and discuss some possible idea for future developments.
Original languageEnglish
Publication statusPublished - 2018

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Hardware and Architecture

Cite this

@conference{982ddc7cd9784e928f2b4c5cc5a416cd,
title = "Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people",
abstract = "Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate interaction with just a few directions to start, or not at all. We also shortly present and discuss some possible idea for future developments.",
author = "Antonio Gentile and Salvatore Sorce and Vito Gentile and Alessio Malizia and Rossella Barraco",
year = "2018",
language = "English",

}

TY - CONF

T1 - Exploring usability and accessibility of avatar-based touchless gestural interfaces for autistic people

AU - Gentile, Antonio

AU - Sorce, Salvatore

AU - Gentile, Vito

AU - Malizia, Alessio

AU - Barraco, Rossella

PY - 2018

Y1 - 2018

N2 - Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate interaction with just a few directions to start, or not at all. We also shortly present and discuss some possible idea for future developments.

AB - Many prior works investigated the potential of pervasive technologies and interactive applications to increase access capabilities to digital content for people with disability, particularly Neuro-Developmental Disorders (NDDs). In this paper, we present an exploratory study aimed at understanding if an avatar-based touchless gestural interface is able to foster interest towards digital representations of artworks, e.g. paintings or sculptures usually exhibited in museums, and to make them more accessible for such people. In particular, the study involved three autistic people and a therapist, and allowed us to report the potential of an avatar to communicate the interactivity and stimulate interaction with just a few directions to start, or not at all. We also shortly present and discuss some possible idea for future developments.

UR - http://hdl.handle.net/10447/298753

UR - http://dl.acm.org/citation.cfm?id=3205873

M3 - Paper

ER -