Cinema, fumetto e videogioco: per un’estetica del divertimento

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

[automatically translated] The essay highlights the relationship between cinema, comics and video games, genres that have often taken inspiration from each other, and which have a common graphic style, where form takes precedence over content, confirming the emergence of a new figurative aesthetic. However, the relationship between film, comics and video game, albeit founded on the visual fascination of the new digital graphics, you invest deeper aesthetic problems, concerning the relationship between high culture and popular culture. Building on the pragmatism of John Dewey and Richard Shusterman, you try to prove the dignity of popular culture and the aesthetic value of the notions of "game" and "entertainment", concepts which, as demonstrated by the recent interactive art trends,
Original languageItalian
Title of host publicationThe Rope n. 4/5 - Neofigurativo
Pages76-89
Number of pages14
Publication statusPublished - 2010

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