A Multimodal Fruition Model for Graphical Contents in Ancient Books

Research output: Chapter in Book/Report/Conference proceedingConference contribution

4 Citations (Scopus)


One of the most common and efficient way to preserve ancient books is to digitize them, and make their content someway browsable. However, this process often does not take into account the fruition point of view. Exploiting the currently available technologies allows for new ways of content fruition, to attract more people and help them to better understand the available information. In this paper, we present a solution for an innovative and multimodal exploration of ancient books contents, using both touch and touchless gestures. This allows people for both near and far distance interaction, which results in different interaction models.
Original languageEnglish
Title of host publicationProceedings of the 17th International Conference on Computer Systems and Technologies 2016
Number of pages8
Publication statusPublished - 2016

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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