TY - GEN
T1 - A gamified mobility experience
AU - Di Dio, Salvatore
AU - Vesco, Andrea
AU - Lissandrello, Enza
AU - Di Dio, Salvatore
AU - Schillaci, Domenico
PY - 2020
Y1 - 2020
N2 - We believe in the use of urban games to define new enjoyable experiences, change citizens’ unsustainable habits and educate them to new environment-and social-friendly ones. This paper presents MUV, an innovative action that has the power to engage citizens and foster sustainable mobility behaviors. MUV complements engaging HMIs with a participatory method within an iterative innovation process called the virtuous cycle (understand, involve, co-create, implement, experiment). The innovation process has led to a new game dynamic: Mobility as a Sport. It results in a rewarding personal mobility experience; the same rewarding sensations the athletes feel when they improve their results.
AB - We believe in the use of urban games to define new enjoyable experiences, change citizens’ unsustainable habits and educate them to new environment-and social-friendly ones. This paper presents MUV, an innovative action that has the power to engage citizens and foster sustainable mobility behaviors. MUV complements engaging HMIs with a participatory method within an iterative innovation process called the virtuous cycle (understand, involve, co-create, implement, experiment). The innovation process has led to a new game dynamic: Mobility as a Sport. It results in a rewarding personal mobility experience; the same rewarding sensations the athletes feel when they improve their results.
UR - http://hdl.handle.net/10447/478850
M3 - Conference contribution
SN - 978-3-030-49064-5; 978-3-030-49065-2
T3 - LECTURE NOTES IN ARTIFICIAL INTELLIGENCE
SP - 658
EP - 670
BT - Human-Computer Interaction : Human Values and Quality of Life : Thematic Area, HCI 2020, Held as Part of the 22nd International Conference, HCII 2020, Copenhagen, Denmark, July 19–24, 2020, Proceedings, Part III
ER -